[−][src]Struct r2d2::Pool
A generic connection pool.
Methods
impl<M> Pool<M> where
M: ManageConnection,
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M: ManageConnection,
pub fn new(manager: M) -> Result<Pool<M>, Error>
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Creates a new connection pool with a default configuration.
pub fn builder() -> Builder<M>
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Returns a builder type to configure a new pool.
pub fn get(&self) -> Result<PooledConnection<M>, Error>
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Retrieves a connection from the pool.
Waits for at most the configured connection timeout before returning an error.
pub fn get_timeout(
&self,
timeout: Duration
) -> Result<PooledConnection<M>, Error>
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&self,
timeout: Duration
) -> Result<PooledConnection<M>, Error>
Retrieves a connection from the pool, waiting for at most timeout
The given timeout will be used instead of the configured connection timeout.
pub fn try_get(&self) -> Option<PooledConnection<M>>
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Attempts to retrieve a connection from the pool if there is one available.
Returns None
if there are no idle connections available in the pool.
This method will not block waiting to establish a new connection.
pub fn state(&self) -> State
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Returns information about the current state of the pool.
pub fn max_size(&self) -> u32
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Returns the configured maximum pool size.
pub fn min_idle(&self) -> Option<u32>
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Returns the configured mimimum idle connection count.
pub fn test_on_check_out(&self) -> bool
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Returns if the pool is configured to test connections on check out.
pub fn max_lifetime(&self) -> Option<Duration>
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Returns the configured maximum connection lifetime.
pub fn idle_timeout(&self) -> Option<Duration>
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Returns the configured idle connection timeout.
pub fn connection_timeout(&self) -> Duration
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Returns the configured connection timeout.
Trait Implementations
impl<M> Clone for Pool<M> where
M: ManageConnection,
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M: ManageConnection,
Returns a new Pool
referencing the same state as self
.
fn clone(&self) -> Pool<M>
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<M> Debug for Pool<M> where
M: ManageConnection + Debug,
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M: ManageConnection + Debug,
Auto Trait Implementations
impl<M> Unpin for Pool<M>
impl<M> Sync for Pool<M> where
<M as ManageConnection>::Connection: Send,
<M as ManageConnection>::Connection: Send,
impl<M> Send for Pool<M> where
<M as ManageConnection>::Connection: Send,
<M as ManageConnection>::Connection: Send,
impl<M> !UnwindSafe for Pool<M>
impl<M> !RefUnwindSafe for Pool<M>
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,